Cyberpunk 2077 review
Dec. 31, 2023, 2:37 p.m. | (700 words)
I played in Spanish, possible that in a City that night city describes this
would be the native language. I learned a lot of swear words playing through
the game in Spanish.
I loved roaming around the city and "learning" the city. I prefer to do this
myself in real life though. I started thinking about how streets connect while
driving around the next day the same way I would while playing this game.
I don't like the repetitive use of the ads. You end up seeing the same stores
over and over again, so it can make remembering where you are at any given point
in the city more difficult since there is a "Tom's Diner" everywhere. I thought
of them as chains, and that everything is a chain or a franchise store to some
extent in this world, but that only protected my immersion to an extent. The
ads for the in game busiesses were repetitive and annoying.
The sexual stuff is just disgusting. At a certain point, it is like "why am i
escaping into THIS world? This is so dumb". Sometimes when it takes itself
seriously, I feel that it misses the beat. Its sarcasm is actually the best,
even though sometimes the sexual things can be disgusting. Johnny Silverhand
was kind of... dumb I guess? I can't take the message of self destruction
seriously, when it is to fight some sort of power that doesn't give a shit about
you in the first place.
I guess Johnny Silverhand had some cool one liners, but Arasaka was pretty cool
too. Takemura was awesome. At first I thought papa Arasaka was admirable
although he did have a lot of flaws, but the corpos working for him were
complete degenerates only interested in money. Papa Arasaka had at least a hint
of righteousness to him while young Arasaka just wanted to change things to
leave his mark. Not the best kind of person to lead an institution that is
supposed to last. So I guess young man Arasaka was never going to be able to
continue the power and righteousness of his father's empire, and continued to
progress towards a capitalist brutality filled with multi polar traps.
Considering this, it is really very sad what happens to him in the end.
I actually loved the game. I put my skill points into intelligence and cool (I
probably would not have chosen this stat if I played in English). I just now
looked up the stat name in English and it is "cool". The Spanish name for the
stat was "Temple" which i thought translated to "mettle" or "grit". Since I put
no extra points in constitution, I thought that would be a good balance, grit
and intelligence. Cool and intelligent while having no actual physical strength
sounds really really lame. Oh well. The game plays the same.
The hacking was a lot of fun. It was great to walk by people and just explode
their brains before they even detected you. The gunplay was a lot of fun too,
and I liked the crafting and the number crunchy stuff. I loved how the main
missions had many points where your contact would say something like "I'll call
you in a couple days after I have another lead", and then it gives you the
opportunity to run around and explore the city, and get into the gamier parts of
it. It helps the pacing of the story tremendously.
I really liked the game, but I don't like how it leans so hard into
transhumanism. It takes it as a given, as if you upload someone's conciousness
into a microchip they are technically still "alive". I tend to think that it
can be pretty easy to make everyone who is still alive think that a real person
is still alive, while in reality the person is just dead. I got the Arasaka
Ending, which I guess is the "bad" ending in terms of how everything pans out
for everyone but it did stick with me.
Loved the game overall, loved the story, loved the city. Would like to revisit
it again sometime, probably in German or Japanese down the line.

